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My Introduction
About Me Anchor

About Me

Hands-on Mechanical Engineering student with real-world experience in design, analysis, & prototyping. Completed an electric skateboard project from concept to functional prototype, leveraging expertise in key tools like CAD, 3D Printing, Design for Manufacturability, Control Systems Programming (C++) & Data Analysis in MATLAB, seeking to enhance my skills at a Co – op/internship.

Technical Skills Anchor

Technical Skills

  • CAD & Simulation: Siemens NX, Creo, Fusion 360 (CAM).

  • Programming & Analysis: MATLAB (Data Analysis), C++ (Control Systems).

  • Manufacturing: Mill & Lathe Operation (Including CNC), 3D Printing, Laser Cutting.

Education Anchor

Education

August 2023 - May 2027

Bachelor, Mechanical Engineering
Purdue University

(Indiana, USA)

May 2021 - July 2023

IB Diploma Programme
NPS International School (Singapore)

Key subject selections are Chemistry, Physics (HL), Mathematics, Analysis &Approaches (HL), English Language & Literature, French & History (HL). Scored a 42/45. 

Experience

August 2025 - Date

Peer Mentor

Bechtel Innovation and Design Center

May 2025 - August 2025

Peer Mentor

Purdue University, Mechanical Engineering Machine Shop

  • Instructed students in CAD/CAM workflows, CNC gantry operations & 3D printing for rapid production of complex parts.

  • Consulted with student teams & organizations on project designs, providing advice on manufacturability & optimizing machining efficiency.

  • Mentored users in developing precise machining plans, including selecting cutting tools, feeds, & speeds for efficient production.

August 2024 - December 2024

Teaching Assistant

Purdue University, Statics

  • Graded & provided feedback on assignments, quizzes & exams for a class of over 100 students.

  • Hosted weekly office hours to explain complex statics concepts, improving student comprehension & problem-solving skills.

Experience Anchor
Development Roadmap Anchor
Project Videos Anchor

Personal Projects

Skateboard Battery Anchor

Skateboard Battery

The battery pack was built to overcome the size and power limitations of off the shelf options while avoiding the prohibitive expense of special ordering battery packs. This battery pack achieves the compact dimensional requirements while maintaining sufficient cooling to keep the cells under their temperature limits.


The process involved detailed calculations for resistive losses to predict the amount of heat dissipated inside the enclosure, and build a system capable of conducting that heat through the enclosure and to the outside.


I also created a battery mounting system that was slightly flexible allowing the pack to deflect with the skateboard without damaging the connections. This was done by printing separate housings for each parallel group, and connecting them with flexible wire, allowing groups to move slightly relative to each other.


Finally, given the high current draw, minimizing resistance was essential. Therefore, instead of spot welding parallel groups of cells together and connecting successive groups with thin nickel strips, short tabs were spot welded onto the terminals and 8 gauge wire was soldered between terminals.

Skateboard Pressure Sensor Anchor

Skateboard Pressure Sensor

Since the skateboard is extremely fast, a better system was required to modulate the power delivery to allow the rider to achieve the maximum possible acceleration without tipping off the back. This was done using pressure sensors in the skateboard in the locations where the riders feet are placed.


This is the circuit that senses the pressures applied. On the bottom right is a part used to simulate the electronic speed controller, the white wire running to it is the signal output from the Arduino, and the red wire is used to power the Arduino. The pressure sensors have been wired in parallel groups of 2 to mitigate the impact of a damaged/ sticky sensor, as even if the resistance of one of the sensors increases dramatically, the other will keep the reading low. This is particularly important for thin film sensors as with time they become less responsive, and outputs can sometimes get stuck at high values and take time to return to low.


Along with these modifications to the circuit, I also implemented averaging to minimize the effects of random spikes due to noise. I also experimented with software changes to make the tipping state calculation more predictable. Finally, I CNC machined a plate that would transmit less of the load into the sensor, so that the pressure inputs remained within the linear region for the sensor.

Code Anchor

Skateboard Power Control System Code

The initial method of calculating tipping state relied on taking pressure measurements from the sensors and assuming that they were proportional to the weight on each foot, however since the sensors would sometimes stick, the values became less accurate, so another section of code was added, which checked the gradient of the output of the pressure sensors, if there was a significant gradient it was assumed that the change was caused by acceleration, however if the gradient was low, it was ignored since it was likely caused by the sensor sticking, and the board would not change power output based on that.


While this change was initially very effective, they became less effective as the sensors deteriorated further, and required constant updating of thresholds. Moreover after not riding the board for a short period, the sensors seemed to recover partially, and thresholds needed to be readjusted again, in the future, this type of sensor would be replaced with a load cell for more reliable results long term.

Tom and Jerry Toy Anchor

Tom and Jerry Toy

As part of a team project, I made a Tom and Jerry–themed arcade action toy that combines mechanical motion with interactive electronics to create a fast-paced timing game. The toy challenges the player, acting as Jerry, to launch toward a moving block of cheese while avoiding Tom, who continuously orbits the play area as the cheese moves up and down.​
We began the process with concept generation and sketching multiple game layouts, then we narrowed it down to a design that used a crank–slider mechanism to move the cheese vertically and a hold-straight mechanism to keep Tom always facing forward as he moves in a circle. I modeled the system in CREO and designed custom parts for additive manufacturing while keeping the limitations of the 3D printing process in mind.

The electronics and code were developed around three Arduino Nanos, a DC motor system, an ultrasonic sensor to detect the presence of the cheese, and a sound system that plays suspenseful music and a victory siren. This project strengthened my skills in CAD, mechanism design, rapid prototyping, and electronics integration. I also learned to troubleshoot sensor reliability and iterate on parts when faced with manufacturing challenges.

Development Road Map

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Time Line
Fall 2023
Spring 2024
Fall 2024
Spring 2025
Summer 2025
Fall 2025
Spring 2026
Summer 2026
Fall 2026
Spring 2027
Fall 2027
Aug - Dec 23
Jan - May 24
Aug - Dec 24
Jan - May 25
May - August 25
Aug - Dec 25
Jan - May 26
May - Aug 26
Aug - Dec 26
Jan - May 27
Aug - Dec 27
Projects
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Electric Skareboard
Remote Control Toy
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Certifications
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GDTP (Y14.5) - Geometric Dimensioning and Tolerancing Professional Certification; Technologist Level
Certified SOLIDWORKS Associate (CSWA)
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Fundamentals of Engineering Exam
Practical Work Experience
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Mentor, Purdue Mechanical Engineering Machine Shop
Mentor, Bechtel Innovation & Design Center, Wood Shop
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Looking for Internships in USA, India & Sigapore
Looking for Co - op's in USA, India & Singapore
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Academic Achevements / Plans
Electricity and Optics, Plane Analytic Geometry And Calculus II
Multi Variate Calculus, Transforming Ideas to Innovation
Electrical Engineering Fundamentals, Linear Algebra & Differential Equations, Thermodynamics I, Basic Mechanics II
Electrical Engineering Fundamentals Lab, Introduction To Mechanical Engineering Design, Innovation And Entrepreneurship, Mechanics of Materials & Lab
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Fluid Mechanics, Computer Aided Design & Prototyping, Measurement & Control Systems I
Introduction to Finite Element Analysis, Product & Process Design, Measurement & Control Systems II, Heat & Mass Transfer
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Design For Manufacturability, Machine Design, Computer Control of Manufacturing Processes, Thermodynamics II
Advanced Thermodynamics, Statistical Thermodynamics, Engineering Design
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